A.HONCHARUK
All work

19Personal

Sci-Fi Terminal

A personal project developed as part of a specialized Blender Bros course focused on sci-fi asset creation. The project covered hard-surface modeling and UVs in Blender, followed by detailed texturing in Substance 3D Painter. The course strengthened my understanding of form and built a more confident approach to sci-fi modeling in Blender, which I later extended into workflows with Plasticity.

Client
Personal
My role
Hard-surface modeling · UVs · Texturing
Software
  • Blender
  • Substance 3D Painter
Sci-Fi Terminal — frame 1
Sci-Fi Terminal — frame 2
Sci-Fi Terminal — frame 3
Sci-Fi Terminal — frame 4
Sci-Fi Terminal — frame 5
Sci-Fi Terminal — frame 6