19Personal
Sci-Fi Terminal
A personal project developed as part of a specialized Blender Bros course focused on sci-fi asset creation. The project covered hard-surface modeling and UVs in Blender, followed by detailed texturing in Substance 3D Painter. The course strengthened my understanding of form and built a more confident approach to sci-fi modeling in Blender, which I later extended into workflows with Plasticity.
- Client
- Personal
- My role
- Hard-surface modeling · UVs · Texturing
- Software
- Blender
- Substance 3D Painter





