17Personal
Creature Study
A personal project focused on designing and creating an original realistic creature from scratch. The project explored creature anatomy and form development with the goal of creating a production-ready character suitable for animation. The creature was modeled in Blender, sculpted in ZBrush, optimized in Blender, and fully textured in Substance 3D Painter.
- Client
- Personal
- My role
- Creature design · Anatomy · Sculpting · Texturing
- Software
- Blender
- ZBrush
- Substance 3D Painter




