05Commercial
UFC — Fight Assets
A commercial 3D asset project created for UFC in collaboration with Abyss Digital. I developed and modeled several custom assets for the fight sequence, including the Octagon, the fighter’s mouthguard, and hand accessories based on the provided concepts for nails and finger rings. The assets were modeled in Blender, sculpted to high-poly in ZBrush, optimized to low-poly, UV-mapped in Blender, and textured in Substance 3D Painter — all prepared for handoff to other artists and integration into the production scenes.
- Client
- UFC · with Abyss Digital
- My role
- Modeling · Sculpting · Retopo · UVs · Texturing
- Software
- Blender
- ZBrush
- Substance 3D Painter




