06Commercial
Tasaru — Bus & Bus Stop
A vehicle and environment asset project for Tasaru, developed in collaboration with Abyss Digital: a fully custom bus and bus stop created from scratch. I developed the complete bus — exterior, interior, cabin, individual components and an exploded-view version — using CAD-style modeling in Plasticity and Blender. The bus was optimized and textured with Blender shader nodes before being prepared for Unreal Engine scene assembly. The bus stop was modeled in Plasticity, optimized in Blender, and delivered alongside the bus for integration by another artist.
- Client
- Tasaru · with Abyss Digital
- My role
- CAD modeling · Interior · Exploded view · Texturing
- Software
- Plasticity
- Blender
- Unreal Engine





