A.HONCHARUK
All work

15Personal

Imperial Court Costume

A personal project exploring the design of a traditional Japanese Imperial Court costume. The garment was initially constructed and simulated in CLO 3D, with intricate details modeled in Blender and sculpted in ZBrush. The full asset was then UV-mapped in Blender, textured in Substance 3D Painter, and optimized for real-time presentation in Unreal Engine. The final scene was built as a cinematic presentation of the Imperial Court, supported by historical research and my own concepts.

Client
Personal
My role
Research · Concept · Garment · Sculpting · Texturing · Real-time
Software
  • CLO 3D
  • Blender
  • ZBrush
  • Substance 3D Painter
  • Unreal Engine
Imperial Court Costume — frame 2
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Imperial Court Costume — frame 8