A.HONCHARUK
All work

14Personal

Sci-Fi Soldier

A personal character project exploring the complete 3D production pipeline. The character was sculpted in ZBrush, modeled and UV-mapped in Blender, then textured in Substance 3D Painter. Rigging and posing were completed in Blender, while Unreal Engine was used for look development, lighting and final cinematic shots.

Client
Personal
My role
Full pipeline — sculpt, rig, pose, cinematics
Software
  • ZBrush
  • Blender
  • Substance 3D Painter
  • Unreal Engine
Sci-Fi Soldier — frame 2
Sci-Fi Soldier — frame 3
Sci-Fi Soldier — frame 4
Sci-Fi Soldier — frame 5
Sci-Fi Soldier — frame 6
Sci-Fi Soldier — frame 7
Sci-Fi Soldier — frame 8
Sci-Fi Soldier — frame 9