14Personal
Sci-Fi Soldier
A personal character project exploring the complete 3D production pipeline. The character was sculpted in ZBrush, modeled and UV-mapped in Blender, then textured in Substance 3D Painter. Rigging and posing were completed in Blender, while Unreal Engine was used for look development, lighting and final cinematic shots.
- Client
- Personal
- My role
- Full pipeline — sculpt, rig, pose, cinematics
- Software
- ZBrush
- Blender
- Substance 3D Painter
- Unreal Engine







